madshutterbug: (c) 2011 by Myself: Zone VI 8x10 view camera (View Camera)
Thoughts last night while hot bath soaking on Fan Art, and my contemplating doing some, yet wanting to be original. Fan Art is pretty much (a loose definition?) defined as art representing characters or scenes from stories in publication by other writers or creative artists. Some artists who create the universe where favourite characters play understand and encourage the group of people known as 'fans' to play in those universes, others do not. We've pretty much done this a long time anyway, as children, played in the universes of favourite stories. Herself tells me stories of she and her siblings and neighbor friends playing Star Trek from watching the syndication replays of that series. Star Wars drives much the same interest, as does Firefly. And more. Those are simply three of my 'fandoms' I suppose.

This is part of what drives fan art. We want to continue spending time in those universes.

At the same time, I've held back from making any such for a long time, since my early teen years and those being stories I wrote based on a favourite television show of the time. No, I won't tell you the name of the show, nor even any of those pieces. Not sure any of them still exist, anyway, and that's just fine. Part of my rationale for not making Fan Art is that bit of being original. While I believe that all art we see or read influences us, I also feel strongly about honouring the copyright someone else may own on the artwork. So I've stayed away from Fan Art for a while, though the concept is bouncing about in my thoughts a lot recently.

Thus, I contemplate making artwork that includes the ship Serenity from the Firefly universe, INSS MacArthur from the far future in the Co-Dominium/Empire of Man universe of Jerry Pournelle (and Larry Niven). I research these pieces. And I debate how to do this. Some things will be fairly easy; space battles in the Empire of Man series were described in some of their work; building off other artwork I've seen, historical artwork of naval battles, a space battle could be quite nicely done. The hardest part is identifying which ship in that representation is which, since using their Langston Fields they would all look like black spheres or eggs (depending of course on the amount of energy currently being absorbed, radiated, dealt with) and the ships within those Fields not actually visible.

Started re-reading one of the Ringworld books by Larry Niven yesterday before getting into the tub, and his forward describing how the Ringworld grew from one book into three (plus a possibility of other references in his works) describes this as well. He never planned on this many stories. Fans played with the concepts he put forth in the original, Ringworld, and things grew from that. Questions raised that needed answers. Answers led to other questions. All because fans played with the concepts, with the future universe described in the story.

As I said, though, other artists do not encourage people from we shall say 'publishing' their fan art based on other 'universe' creations. Copyright comes to play, or simply a desire for some creative control, consistency within the universe. Such desires should be honoured.

What to do then. What to do.
madshutterbug: (c)2009 by Myself (Houdini & I)
Lots of odd thoughts flitting through my mind off and on. Some apparently are important enough to remember, because this morning first up and onto the PC world I made notes. All things related to photography, and maybe rather boring here. Maybe not, though and anyway, since this is a blog by a photographer, even nattering on about what are essentially the mechanics of working on projects constitutes a photo blog.

Which, quick summary, to myself is that I'm bogged down somehow.

Working on last weekend's session during the week. The first part of almost any post-production on digital work is to add whatever cataloging information is helpful and make backups, not necessarily in that order. Film is similar, catalog info needs to be recorded. Film is both a somewhat less and somewhat more fragile storage media. Done properly there is not degradation in the image. Done improperly and there will be. Some of the adverse conditions here where I live in North Central Baja Jorja include the heat and humidity. Negatives are stored indoors, and in mostly climate controlled locations.

Last weekend, the work is digital. Right now, there are three copies on different hard drives, two being USB and one the internal on Laptop. Still needed are DVD copies. There are sufficient photos that those copies will require two DVD's to back up all photos. One copy goes into the file cabinet with the contract/consent forms as record of the sessions and the other goes into a longer-term safe storage. These copies do not count the disks that need to go to the participants; those are separate. So one of my plans for this weekend is to get the DVD copies for files done, and commence working up the proofs for the participants. This isn't why I'm feeling 'bogged down', however. That process is mostly on track and time.

It's the concepts in my head which aren't being rendered in recorded media that make me feel bogged down.

Take for instance the small collection of CRT monitors over there in Studio. Some are monitors we've used, and they got old and replaced by newer yet didn't get disposed of. Some are monitors that former tenants of the building now known as Studio 318 left behind when they moved out. Those may or may not be functional, I've not tried them. At least one is recently 'retired' by the purchase of the new large screen LCD monitors Herself and I are using. That bit about LCD monitors, that provides part of the rub here because the newer flat monitors pretty well killed any resale value for old CRT's. I'll need to take them to the electronics recycling area of the County Dump.

On the other hand, a CRT monitor is a classic image representing 'computers and computing'. And I've an idea to play on that classic image, mildly inspired by bits out of Douglas Adams Hitchhiker's Guide to the Galaxy. Working through that concept builds up certain needs: What is the viewpoint of the Viewer seeing the final product? Where does the camera need to be in relation to the object to provide that viewpoint? Slowed me down a bit based on the original concept of the monitors situated on the studio blocks which will provide the basic image to build. Need to be looking 'up' at those monitors. Not quite enough height to do that with the blocks. Means I need to rebuild the base for this.

Except not really; yesterday evening while parboiling myself it occurred to me there are sufficient items on hand to achieve desired angle and lighting without further expense. Though that bit about rebuilding the base, that still applies to some extent just not to limit starting on this project.

Thing is, on this, that feeling of being overwhelmed, bogged down was sitting on me until last weekend. And the query that came along leading to last weekend, while based on discussions back around New Years, came in ... oh, not much more than a week before the session. Getting something moving again, simply by actually doing some work, is good. So for that, Thanks Doozer & Nonwo! Now, just keep it moving Madshutterbug.
madshutterbug: (c)2009 by Myself (Shutterbuggin')
I did a small bit of research this morning. Exciting start to a story that, eh? Really grabs you and makes you want to read on, find out... what? What research? Earth-shattering, improve health care, newest nuclear physics discover?

Nah.

Got a bit long here )
madshutterbug: (c)2009 by Myself (Houdini&I)
This whole process of posting my Pic'o'Day in the evening, after getting home and because we've now got better network access, is providing interesting food for self-analysis. I've known for a long time that my personal best creative time is fairly 'early' after rising from sleep. Posting the pictures in the morning, using connections at work, rode on this particular energy wave and proved rather easy a habit to build.

Posting in the evening, after the workday, after the commute home, is working in my 'lower energy' phase. Still awake, still functional, and even able to work on art yet needing to prod myself a wee bit to do so. Much easier, say, to sit down on the settee and enjoy Houdini climbing up next to me for some together time. Which isn't made any easier to defer by Houdini sending me those messages that it is indeed time for just that.

Persevering through that, and either finishing up the processing and upload for a photograph that day or even finding one already in the on-line portfolio and posting that, that feeds into a concept about art that many people miss. Seeing the final product many people assume they couldn't do that, there is so much creativity there, it's not in them. What they don't see is the (potential hundreds to thousands) hours of work, of labour which is embodied in that final product.

This is another lesson from my first art teacher. Dad pointed out that yes, sculpture is a very interesting thing to view. As with Michelangelo (one of his favoured sculptors to study) he would often see the subject which was in the wood he chose to carve, and likewise sometimes be looking for the section of wood which lent itself to a vision he nurtured in his mind. And once finding that proper piece, regardless of the medium, next came a good deal of plain hard work chipping away stone, cutting away wood, simply to get to the roughed shape which then needed more hard work to smooth out and finish.

And often that fine work would need to wait for a time, for the artist to rest and recover from the tough physical labour. Which didn't mean that work was over; that merely meant that other work, not quite so demanding, needed to fill those hours.

May 2020

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